Post jam updates, fixes, and features


Now that the game has been submitted to the game jam, I can work on things at a more leisurely pace. Today I fixed some things and added some others. There is quite a bit more I will be adding and updating for this game. Because it could take a couple weeks for all the jam submissions to be judged, I must wait to upload any changes until then. For now, see the changelog below.


Feb 1, 2025

  • Fix Boss gold drop not scaling based on difficulty. You should see higher scores now.
  • Remove italics from bug font and improve font rendering.
  • Entire project font changed to Roboto.
  • If there are not any enemies on the board, one is immediately spawned so you don't have to wait for the spawn timer.
  • Added bug splats when a bug is defeated.
  • Added shadows under the bugs.
  • Shadow texture changed to svg for better quality
  • Health bars redone to be more legible when stacked.
  • Boss health changed to a heart image.
  • General code cleanup

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